I will talk about looping animations. Making seamlessly looping animations can be very difficult because you are constrained by the things that allow you to loop the movements. Anything that is moving in your animations such as camera shake, the seed value of a noise texture, or that fact that your environment is filled with objects... how do you make this animation look never-ending?
I have been obsessed with the idea of the loop since I started using Blender to make motion graphics. In this presentation I will go through all the ways I have found to make anything that I am animating move in a seamless way. I will be building several use cases on how to loop the movements I will be showing.
This topic is very important to anyone working in motion graphics. If you are in advertising, concert visuals, graphic design, or world building, there will be moments where being able to loop an animation will save you time and render time!
I create tutorials for blender!