Have you grown suspicious of polishing the sphere in the default sculpting scene? This deep dive into the philosophy of sculpting will show how to bring real world concepts to your sculpting workflow. With the right approach and knowledge of real-world materials, sculptures can have rippling muscles and an attention to form that is painterly, more anatomically correct, and steeped in the history of traditional sculpting. This talk will highlight Blender sculpting tools and techniques related to ideas like:
-gesture drawing
-"bubble" drawing
-Geometry nodes tricks
-Écorché sculpting
-construction drawing
-Sight-size techniques
-Bathtub sculpting
-3D context for historical sculptors like Bernini, Rodin, and Hellenistic Greece
My Blender journey started 15 years ago when using Blender for mobile game development and, while pondering if others used this wonderful software, I created the Seattle Blender User Group. SEABUG is still going strong, especially thanks to our sponsor, Puget Systems. Since then, I've written Blender By Example with Packt Publishing, taught art and games at Lake Washington Institute of Technology…
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