My Blender journey started 15 years ago when using Blender for mobile game development and, while pondering if others used this wonderful software, I created the Seattle Blender User Group. SEABUG is still going strong, especially thanks to our sponsor, Puget Systems. Since then, I've written Blender By Example with Packt Publishing, taught art and games at Lake Washington Institute of Technology and Digipen, and worked with The Pokémon Company International to develop a Blender pipeline for the Pokémon World Championships.

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