As the CEO, I set the strategic vision for OTOY and architect the company’s technology roadmap. I’ve been a pioneer in the computer graphics, streaming, and 3D rendering space, with over 25 years of industry experience. I built my first game at age 18 and went on to make the web’s first 3D video game platform, licensing the software to Macromedia, Disney, Warner Bros., Nickelodeon, Microsoft, Hasbro, and AT&T. My life’s work has been to revolutionize 3D content capture, creation, and delivery.