I'm a French Digital Designer in the automotive field.

After working at Koenigsegg, a hypercar company in Sweden, I started my own studio, Udin, together with Esa, a Car Designer colleague. Since then, we have worked with startups and OEMs on a wide variety of projects, from designing cars to modeling, visualization, and custom script development.

Together, we believe in shaping our owns tools to optimize our process, and giving access to those tools as openly as possible.

Following this philosophy, I've used my 14 years of Blender experience to create and share new tools and assets in order to improve car design workflows. Some of those are being used by thousands of designers around the world.